Here are my notes from our meeting:
Considering language. Call the children "adventurers" to keep it light hearted and fun.
- Headquarters (HQ)
- Colonel
- Sergeant
- Lieutenant
- Recruit
- Investigator
- Agent
- Detective
- "Sprout Scouts"
How will we manage multiple groups arriving at once?
Mission Journal
- Interactive
- Multiple mini games
- Stamp rewards (point system?) ... Consider leader board
- Bonus tasks are little and manageable
- Minitasks/ tasks for them to do at home. Something they could easily do without supervision. Leaderboard could incorporate how much of their journal they complete at home?
Game:
- As game progresses, the patient no longer starts with them. They have to find their patient.
- From telling them what to do, to asking them "what do you need?"
Whereas level 3, we would encourage the child to come up with the solution themselves. They would solve the answer first before hunting for the solution. For example: "Your patient has a headache. What can you find that will help him feel better?"
Level One
Medicine
- Patient is already with the kids.
- Find ginger,
- lemon,
- mint/peppermint
- Aloe vera (higher levels?)
- Valerian >> sleepless
- Mint: weightloss, memory's, nausea/headaches
- Sage
- Lavender: (Bloating, fighting dandruff, itchy skin, helps you relax)
NB: Maybe picking plants could be for the higher levels... Less kids on the higher levels, therefore less harm to the gardens/more manageable.
Possibly brew tea?..collect plants to make a tea.
Docleaf >> common in NZ. Use to put on your cuts.
Construction
- Hypothetical bridge over a pretend river to get to their patient
- lay wood down to make bridge
- River/lava set out all over garden
- play around with the the idea of the ground
- Hutt > the floor is already done, they just have to puzzle together the hutt.
- Puzzles for the 1st level
- Have to find resources
- Make a fishing rod
- Music garden 1st level?
Fibre
- banages
- Repair a net to "catch a fish"
- Patient stuck in tree. Tie a rope to laso up to them and save them.
- Patient is cold, hole in blanket, patch it up.
- Make a rope double their height.
- Plait something
- Stainlog > Find plants they need to dye. Add to stainlog: beetroot black beans, red onions, berries, turmeric, leaves, grass.
- Patient can't finish their job that they've already started because now they're sick. Help them out!
- Repair a blanket. template with holes in it. Thread the string through it (eliminates needle)
Food
- Diabetic, needs something sweet
- Spinach (NZ spinach that grows super fast, so we don't have to worry about over-picking)
Thoughts
- Hypothetical plant, e.g toy tomato plant. you can pick it and clip it back in.
- Or like orienteering? where you have a clipper onsite, and you have to clip your book. Stamp is attached to plaque on the mission site.
- Picking left for bonus levels? So they don't have to destroy the gardens. But what about the patient?
Stage 1:
- Stuck on an island with patient.
- Little rocks (stepping stones) so the kids can easily hop across the island to escape it, but the patient is injured, so he can't hop across.
- Kids have to find resources to lay down as a bridge.
Stage 2:
- Patient went on an adventure and got lost.
- We need to save them/find them.
- Then once they find the patient, what is the issue?
- COmfort? > blanket, shelter, tea?
- Music (patient asleep, wake them up)
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