Team Photo |
Tuesday, 11 October 2016
Monday, 10 October 2016
Illustration progress
Illustrations for dossier
Monday, 3 October 2016
Illustration list
NB: Think about illustrating in regards to how the kids will imagine it? Or come across with a literal approach?
Cover page
- roughen it up, adventurers exploring?
- Paint on the face, dirty knees etc
Objectives page:
- Kids collaborating
- Helping each other up a cliff?
Mission journal page:
- Edit the cute lil kid (journal), make it so other little kids are looking over his shoulder?
Training page:
- Stripes painted on their face (close up) horizontal strip.
Task card page:
- Examples / Visualised
- Colour coded per team
- Bring in elements of dossier to keep it visually cohesive.
Possibly...
- Illustration of teachers pack
Child to Adult ratio
https://www.nspcc.org.uk/preventing-abuse/safeguarding/recommended-adult-child-ratios-working-with-children-guidance/
Thursday, 29 September 2016
Mission Journal Prototyping
We mocked up our first iteration of our Mission Journal. Whilst doing this we found a couple of things that didn't quite work such as jumping on the page would make the page rip. The drawing with dirt isn't plant related.
Tuesday, 27 September 2016
Checklist for the next week.
Checklist:
- Complete Mission Journal
- Refine illustrations for Journal, make them black and white?
- Fill in Mission Journal
- Edit Dossier
- Refine illustrations for dossier
- Complete Dossier
- Plan presentation
- Budget research
- Finalise budget
- How will we visualise the game? - For dossier and presentation
- Teacher info packs?
Budget considerations:
- Books (how much per kid, estimate how much per school group?)
- Plants used during game / need replacing?
- Staff time
- Stamps
- Paint (warrior stripes)
- Task cards, printing, laminating, paper used
- Staff training
- Legality to be considered? Ratio of adults per kids needed for groups. (Health and Safety)
- Teacher pack
Illustrations
Monday, 26 September 2016
Task cards.
For our task card we will divide the 3 missions into different colour categories for each group (Only three colours shown above but there could be more). For each different team they will get a different order to complete their mission to ensure all the kids are not over crowding certain areas of the garden or fighting over the plants. We will need to extend the designs of these so each level makes sense for the supervisor handing out these mission cards.
Sunday, 25 September 2016
Team meetup | Concept Development
At the start of this term, we wrote up a quick timeline/checklist for the next few weeks, just so we could map out exactly how much we needed to do. With every team meeting we not only check off more and more, but we also add more and more to the list. Already our project has developed quite a bit more from our concept we had at the end of the last term for this semester.
Initially we just had a game that targeted all four areas of the garden, but we thought we were going to have to alter it to all ages, come up with a bucket load of options, and figure out the exact logistics of the game. Through communication with the client, we have come up with more and more ways to approach the design of our concept.
- We are now designing for 8-12 year olds, specifically school groups. So now we are designing on the assumption that we will have roughly 30 kids at a time to work with.
- The mission journal (which was initially a side feature as some sort of reward for the child) is now a key focus element that will help facilitate the journey throughout our game
- To enable for efficiency and refined detail, we are now coming up with only 3 of the levels, leaving flexibility and with the assumption that there will be many more levels to come afterwards
- The mission journal will help us facilitate sustainability by encouraging children to interact with the mini-games in their journal (at home) so that they're continuing to discover the wonders of plant life even outside the botanical gardens.
Mission Journal
Over this last week, we've really started mapping out the logistics of our mission journal. We first came up with all the levels and the scenarios for each (description in previous post). Then we started brainstorming a range of mini-games that could be included in the journal. We then started to layout the journal, what will go in the front? what will go in the back? Important content to help with the levels? Remembering it needs to be easy enough (accessible) for schools to download and print out themselves. We wanted these missions to be a little more interactive with the journal... Similar to the idea of the "wreck my journal" where the kids don't feel like they need to be precious with the journal. We want them to feel like they can really personalise it and make it their own. We want it to encourage them to interact with and learn about the power of nature. We have also begun prototyping the jour
Important journal elements include:
- Adventurer Identification page. This page allows the adventurer to come up with their own profile. including drawing their own character, coming up with a code name, rank and adding personal details such as age and school (possibly teacher?)
- A map of both the children's garden and the botanical garden itself
- Success sprout stamp page. Every time they level up, they're stamped on this page. (stamps per page for mini-games will also be used)
- Levels 1, 2 and 3 sections.. With a few mini-games per level section. At the start of every level, the children will draw their new team mates according to the instructions. This could be a blind drawing, drawing their team mates like a plant or drawing them as superheroes.
- Glossary of plants. Images and titles of plants all categorised based on their "plant power" (fibre, medicine, food, construction). Once children learn of the plant's power, they write it in themselves
- Stain log
We created a paper prototype roughly just so we could see where we are at, and have begun fleshing out each section. We started delegating illustration tasks already. I drew up the level intro page illustrations, Celia drew up the maps, and Sam drew up some of the mini-game illustrations. Once we've got a complete prototype, we're all going to fill it out... and I CAN'T WAIT OMG
Mission journal/ dossier moodboard
Just some more inspiration for design features we could include in either the mission journal or our final dossier. For our final dossier we want to make it more of a hands on interactive journey so we would like to include real plants and herbs tucked away in the pages and well as fibres so when reading through the dossier you get more of a personal experience of what our game entails as we are all about hands on learning.
school program information
For our children's garden experience we are having the game as something school groups will come and do as part of a class project or outdoor education etc. There are a few other school activities that are based around learning about the benefit of the outdoors such as camps and field trips to certain nature hotspots. Around wellington specifically there is Tawa Recreation Centre and SCOUTS Adventure Plus where students learn about being prepared indoors and outdoors, Otari-Wilton's Bush have set up a education kit to help guide teachers and staff on what they can do to make learning about the outdoors fun.
With our game we probably also need to consider making a guide for the staff supervising as well as the teachers, giving them tips and tricks on how to motivate and interest the kids as well as give them safety information that specifically relates to our sprout scouts mission.
Saturday, 24 September 2016
Mission Journal and Task Cards
Here is the link for our google docs for our mission journal and task cards:
https://docs.google.com/document/d/1Be-wP-j-MPQWbCTMIwbpn4zG6LG4gyRfzEnsXUxLuH8/edit?usp=sharing
https://docs.google.com/document/d/1Be-wP-j-MPQWbCTMIwbpn4zG6LG4gyRfzEnsXUxLuH8/edit?usp=sharing
Tuesday, 20 September 2016
Childrens Garden: Proposed Map and Concepts
Map and concepts found on the Wellington Council website. These will be useful to refer back to when designing our game and mission journal.
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